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Maths for Year 7

Key Stage 3 maths as Year 7 learns it in England: sequences, algebra and equations, place value, fractions, decimals and percentages, the four operations, negative numbers, angles and shapes, coordinates, probability, and factors and primes. Worked examples with diagrams on every page, a quiz for every topic, a test for every chapter and an end-of-year test.

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What is inside

Sequences Patterns, term-to-term rules, linear and non-linear

Patterns are everywhere: the seats in the rows of a theatre, the bricks in a growing wall, the house numbers down one side of a street (1, 3, 5, 7…). In this chapter you will continue patterns of shapes and numbers, find the rule that makes them, tell linear sequences from non-linear ones and draw sequences on a graph.

Practice: Chapter test: sequences · Sequences: key words

Algebraic notation Function machines, expressions and substitution

Algebra is maths with letters. A letter stands for a number you don't know yet, or for any number at all, so one short line like 3n + 1 can describe a whole pattern. In this chapter you will use function machines, write expressions with letters, put numbers in place of the letters and use rules with letters to make…

Practice: Chapter test: algebraic notation · Algebraic notation: key words

Equality and equivalence Equations, solving them and like terms

An equation is like a balance: whatever is on one side of the equals sign is worth exactly the same as the other side. In this chapter you will see what = really means, solve equations by doing the same to both sides, collect like terms to make expressions simpler, and meet the sign ≡ for expressions that are always…

Practice: Chapter test: equality and equivalence · Equality and equivalence: key words

Place value and ordering Integers and decimals, rounding, median and range

Every number you will ever write is built from just ten digits, 0 to 9. What makes a 7 mean seven, seventy or seven thousandths is the column it sits in: its place value. In this chapter you will read and write numbers from billions down to thousandths, put them in order and read scales, round them sensibly, and use…

Practice: Chapter test: place value and ordering · Place value and ordering: key words

Fractions, decimals and percentages Three ways to write the same amount

Half price, 50% off, 0.5 litres: three ways of writing the same amount. Fractions, decimals and percentages turn up everywhere, from recipes and test scores to sales and surveys. In this chapter you will see what a fraction really means, find equivalent fractions, switch between all three forms and read and draw pie…

Practice: Chapter test: fractions, decimals and percentages · Fractions, decimals and percentages: key words

Addition and subtraction Mental and written methods, perimeter and tables

You add and subtract every day: checking your change in a shop, working out how long until the bus comes, or how many more points your team needs. In this chapter you make your mental methods quicker and your written methods reliable, for whole numbers and decimals. Then you use them to find perimeters, read tables…

Practice: Chapter test: addition and subtraction · Addition and subtraction: key words

Multiplication and division Methods, area, the mean and the order of operations

Multiplying and dividing turn up everywhere: scaling up a recipe, sharing a bill, working out how much carpet a room needs or your average score in a game. In this chapter you build fast, reliable methods for whole numbers and decimals, learn the order to do a long calculation in, find areas of shapes and work out the…

Practice: Chapter test: multiplication and division · Multiplication and division: key words

Fractions and percentages of amounts Finding a part, and finding the whole

"A third off", "save 25%", "three quarters of the class walk to school": fractions and percentages of amounts are everywhere, from shop windows to test results. In this chapter you will find a fraction or a percentage of any amount, work backwards from a part to the whole, and use both to solve real problems, such as…

Practice: Chapter test: fractions and percentages of amounts · Fractions and percentages of amounts: key words

Directed numbers Negative numbers: ordering and calculating

A winter night of −5 °C, the lift going down to floor −2 in a car park, a bank account in the red: numbers can go below zero. In this chapter you will put negative numbers in order, add, subtract, multiply and divide with them, and use them in longer calculations, in algebra and in equations.

Practice: Chapter test: directed numbers · Directed numbers: key words

Adding and subtracting fractions Common denominators and mixed numbers

Half a pizza and a third of another: how much pizza is that altogether? Adding and subtracting fractions is easy when the pieces are the same size. This chapter shows how to make them the same size when they are not, and how to add and subtract mixed numbers like 234.

Practice: Chapter test: adding and subtracting fractions · Adding and subtracting fractions: key words

Lines, angles and shapes Geometric notation, measuring and drawing

Builders, map makers, engineers and game designers all describe shapes in the same exact language: points, lines, angles and sides. In this chapter you learn that language, measure and draw angles with a protractor, and sort triangles and other polygons by their properties.

Practice: Chapter test: Lines, angles and shapes · Lines, angles and shapes: key words

Angle rules Angles on a line, at a point, in triangles and quadrilaterals

With a few angle facts you can work out an angle without measuring it: from a straight line, from two crossing lines, or from the corners of a triangle or a quadrilateral. Surveyors, builders and designers rely on these rules, and in maths you also learn to give the reason for every step.

Practice: Chapter test: Angle rules · Angle rules: key words

Coordinates and transformations Four quadrants, translations, reflections and rotations

Maps, computer screens, video games and sat navs all find places with two numbers: across and up. In this chapter you plot points in all four quadrants, move shapes by sliding, flipping and turning them, and look for symmetry in shapes and patterns.

Practice: Chapter test: Coordinates and transformations · Coordinates and transformations: key words

Estimating and mental maths Significant figures, estimates and clever shortcuts

Good mathematicians don't reach for a calculator straight away. They round numbers to make a quick estimate, spot shortcuts that make a calculation easy to do in their head, and check an answer by undoing it. This chapter shows you how, so you can tell at a glance whether an answer is about right.

Practice: Chapter test: estimating and mental maths · Estimating and mental maths: key words

Sets and probability Venn diagrams, outcomes and how likely things are

Will it rain tomorrow? Who will win the match? What are the chances of rolling a six? Probability is the maths of chance: it measures how likely something is with a number from 0 to 1. First you'll sort things into sets with Venn diagrams, then list everything that could happen and work out probabilities as fractions.

Practice: Chapter test: sets and probability · Sets and probability: key words

Factors, multiples and primes Primes, squares, cubes, HCF and LCM

Some cicadas spend 13 or 17 years underground before they come out, and both are prime numbers. Primes are the building blocks of whole numbers: every whole number bigger than 1 is either a prime or can be made by multiplying primes together, in only one way. In this chapter you'll find factors and multiples, hunt for…

Practice: Chapter test: factors, multiples and primes · Factors, multiples and primes: key words

Year 7 review Revision tips and the end-of-year test

You have reached the end of Year 7 maths. Before the end-of-year test, look back over the year: the big ideas of each chapter are below, with a link to go back to it. Then take the test at the bottom of this page.

Sections:

Practice: End-of-year test: Maths

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The course starts with three buttons: How to use, Learn (the topics, one page each) and Take a quiz. Quizzes are answered by choosing, tapping or matching, never by typing, and you can practise your mistakes at the end. Your best score in each quiz is saved, on every device you sign in on.

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